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 Wildcards 70, Fun n Gun 28 |
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New AL Features Huge 14-Team Oakland Contingent No More Byes on the Peninsula
OCTOBER 9, 2004 -- Here's some quick thoughts on the season. AL West, comprised of SF and Peninsula teams, is extremely tough. In SF, you have 3-time champs Touchless, NAU vets SF Tigers, the commish's Oskis, and the sharp-shooting ARMY. In San Mateo, you have AAA champs and former SF NL perennials Alliance, the sort of poor-man's Alliance in Fob Five (sorry, it'll be that way until Fob Five proves it can beat Alliance!), AL veterans and volleyball trees Syuhn Fung, and Jon Chin's quasi-NL team which should feature some of the better South Bay talent, most likely led by Shawn Wallace. The SF and Peninsula teams knock each region's teams silly two times each for a total of six regular season games, then head up and down the Peninsula for SF vs San Mateo matchups during games 7 and 8 of the regular season. A 4-4 end-of-regular-season-record in the West could, indeed, be a signal of championship-caliber strength.
In the East, thus far the competition does not seem as grueling, although a case could be made that the Eastern Blue Conference can stack up alongside the West. In the Blue you have last season's runner-up Oakland Rams, the solid Runnin' Rebels and What Is It, heady veterans in Bench Gremlin (fka Fat Buddha), and the crafty Alameda Generals. Both the Rebels and the Generals participated in Dream League's grueling Las Vegas National Tournament during the summer, so they've paid their dues so to speak and are instant veterans of the league. It's a tough draw for Fly Rice and Those Guys, but at least Those Guys have those guys from last season's Team Masterworks, which made quite a splash during the regular season before playoff roster depletion.
The Eastern Red Conference is also a battle, but thus far it seems like the weakest of the four "regions". You have the always heady Bay Area HEADS, proven champs of Filipino leagues and tournaments, as the favorite. The Newcomers are an upgraded Tien team, so plan for them to do a little damage, and the Big Gamerz come back for another round and certainly know their way around. The Warriors have veteran shooters while the Wildcards are reigned in by their coach. Carpet Depot has played together a lot, but they've got to prove their mettle. And Fun n Gun has struggled in its first two Dream League games and remains a longshot.
Keep in mind that each 7-team Eastern conference results in 6 games intra vs Red or Blue, followed by 2 games based on standings against counterparts in the opposite color.
In the end, everybody makes the playoffs, but only the top 8 out of 22 get double-elimination status. On paper, it looks like the low seeds in the East may be up for quite a challenge when they face the corresponding low seed from the West in the first round of the playoffs. Right now, it's looking like a potential West-dominated playoff bracket, but as the Detroit Pistons showed, that's soon forgotten depending on the cream of the crop from each side of the Bay!
OCTOBER 5, 2004 -- See STANDINGS/TEAMS page for listing of East-Blue and East-Red teams.
OCTOBER 5, 2004 -- AL Peninsula teams should read the message on the AAA page addressed to all Peninsula captains...
OCTOBER 4, 2004 -- Schedule for 10/10 is now up! Matchups for remainder of season have been developed and the only thing left is to schedule tipoffs which are dependent on scorekeeper availability and teams' specific requests. No more specific requests can be accommodated by the league; you will need to follow the instructions listed in the Schedule Updates section (below) to change any future tipoff times.
Meanwhile, things coming down the pipe include:
(1) remaining season schedule -- 10/17 schedule on Tue, 10/24 on Wed, and so forth
(2) scores and updated standings -- starting this afternoon (thanks teenage stat crew)
(3) game stats -- slowly but surely after all NL/AL/AAA scores have been posted (1st week by 10/8)
Thanks for your patience!
NOTE: 5-week playoffs (double-elimination for top 8 of 22) are to be scheduled as follows -- no schedule accommodations can be made during playoffs, assuming all games are assigned during the AL timeframe of 1-6pm and home gym (SF, Oakland, or San Mateo) is determined by higher seeds' portion of brackets. PLEASE PLAN ACCORDINGLY...
11/28 - NO GAMES (Thanksgiving)
12/5 - Round 1
12/12 - Round 2
12/19 - Round 3
12/26 - NO GAMES (Xmas)
1/2 - NO GAMES (New Year)
1/9 - Round 4
1/16 - Championship (Final Three teams remaining)
SEPTEMBER 30, 2004 -- We have an astounding 22 teams, 14 in Oakland, 4 in San Francisco, and thanks to Syuhn Fung moving down south, 4 in the Peninsula playing in Palo Alto then San Mateo.
It's not setup in the standings yet, but we'll actually have three conferences: Western (8 teams consisting of the 4 SF and 4 Peninsula teams), Eastern-Red (7 teams out of the 14 in Oakland), and Eastern-Blue (7 teams out of the other 14 in Oakland). The top teams out of each conference will automatically get the #1, #2, and #3 seeds in the playoffs.
Before we delve into the playoff structure, with the perfect number of 8 regular season games (not too few, not too many), this means that each team in each 7-team Oakland conference will play each of the other 6 teams in the conference for a total of 6 regular season games. We'll save regular season games number seven and eight for so-called Eastern "inter-conference" matchups, where teams in the Eastern-Red will play against the team in the Eastern-Blue that shares or is next to its ranking in their respective standings.
In the Western Conference, what's really happening is that the 4 teams in SF are playing each other twice to comprise the first six regular season games. Same thing in the Peninsula. Then regular season games seven and eight will mix-and-match SF versus Peninsula teams. To be fair, teams will alternate between SF and, by then, San Mateo during these two last regular season weeks.
Then we'll mix it up during the playoffs. And are we ever set for a MASSIVE five-week playoff bracket. Because of the deepness of each conference, where for example who knows if the 8th-Place team in the West will truly be better than the 10th-Place team in the East, we'll go ahead and have ALL teams make it to the playoffs! But only the top eight teams will receive double-elimination status, so the regular season is indeed relevant, as usual. Don't be caught with your team only having 5 guys on any particular week!
This entails one extra week of playoffs, which if you include a bye or makeup week, we've got a marathon 14-week season for the three teams that survive the brackets. The first week of playoffs will include a play-in for teams seeded #11 thru #21 to advance into the standard 16-team bracket.
Please stay tuned for team previews... | Score by Quarters | Team | Q1 | Q2 | Q3 | Q4 | OT | Total |
| Fun n Gun |
14 |
8 |
4 |
2 |
- |
28 |
| Wildcards |
25 |
13 |
16 |
16 |
- |
70 |
Boxscore | Fun n Gun - 28 |
| Player | FG | 3PT | FT | REB | AST | STL | BLK | TO | F | PTS |
| Ahn, Bobby | 0 / 0 [0.000] | 0 / 0 [0.000] | 0 / 0 [0.000] | 2 | 2 | 0 | 0 | 3 | 1 | 0 |
| Chen, Andy | 5 / 10 [0.500] | 0 / 0 [0.000] | 2 / 2 [1.000] | 5 | 2 | 0 | 0 | 0 | 1 | 12 |
| Chiu, Ken | DNP |
| Hua, Phil | DNP |
| Huang, Rex | 2 / 4 [0.500] | 0 / 0 [0.000] | 0 / 0 [0.000] | 0 | 3 | 0 | 0 | 3 | 1 | 4 |
| Jeon, Rob | DNP |
| Lai, Felix | DNP |
| Park, Hong | DNP |
| Suh, John | 4 / 10 [0.400] | 2 / 6 [0.333] | 2 / 3 [0.667] | 2 | 0 | 0 | 0 | 5 | 1 | 12 |
| Tam, Ed | 0 / 0 [0.000] | 0 / 0 [0.000] | 0 / 0 [0.000] | 6 | 0 | 0 | 0 | 0 | 0 | 0 |
| | 11 / 24 [0.458] | 2 / 6 [0.333] | 4 / 5 [0.800] | 15 | 7 | 0 | 0 | 11 | 4 | 28 |
| Wildcards - 70 |
| Player | FG | 3PT | FT | REB | AST | STL | BLK | TO | F | PTS |
| Bute, John | DNP |
| Cao, Wesley | DNP |
| Huynh, Davis | 4 / 9 [0.444] | 0 / 0 [0.000] | 2 / 2 [1.000] | 2 | 0 | 0 | 0 | 3 | 0 | 10 |
| Kwong, Allan | 0 / 0 [0.000] | 0 / 0 [0.000] | 0 / 0 [0.000] | 2 | 0 | 0 | 0 | 0 | 2 | 0 |
| La, Mike | 3 / 8 [0.375] | 2 / 6 [0.333] | 0 / 0 [0.000] | 3 | 0 | 3 | 0 | 2 | 0 | 8 |
| Le, Bao | 3 / 7 [0.429] | 1 / 3 [0.333] | 0 / 0 [0.000] | 6 | 3 | 0 | 0 | 2 | 0 | 7 |
| Le, Victor | 1 / 2 [0.500] | 0 / 0 [0.000] | 0 / 0 [0.000] | 3 | 0 | 0 | 0 | 3 | 0 | 2 |
| Nakano, Brad | DNP |
| Phann, Vannack | 9 / 20 [0.450] | 2 / 6 [0.333] | 2 / 2 [1.000] | 5 | 2 | 2 | 0 | 0 | 0 | 22 |
| San, Vaesna "Vaz" | 5 / 10 [0.500] | 0 / 0 [0.000] | 1 / 1 [1.000] | 8 | 0 | 0 | 2 | 0 | 2 | 11 |
| Savanh, Lenney | 1 / 3 [0.333] | 1 / 3 [0.333] | 0 / 0 [0.000] | 3 | 2 | 0 | 0 | 2 | 1 | 3 |
| Tran, Huy | 0 / 0 [0.000] | 0 / 0 [0.000] | 0 / 0 [0.000] | 3 | 2 | 0 | 0 | 0 | 1 | 0 |
| Tran (Oak), Tony | DNP |
| Vo, Son | 3 / 7 [0.429] | 1 / 3 [0.333] | 0 / 0 [0.000] | 2 | 0 | 3 | 0 | 2 | 1 | 7 |
| | 29 / 66 [0.439] | 7 / 21 [0.333] | 5 / 5 [1.000] | 37 | 9 | 8 | 2 | 14 | 7 | 70 |
Referees
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