Hi-OcTane 65, Touchless 52
REGISTRATION AND FAQ
|FOR THE GAME STATS OF TOUCHLESS VS HI-OCTANE, SCROLL WAY DOWN OR CLICK HERE
NATIONAL LEAGUE (Upper Division)
NOTE: for the lower division (AL and AAA) sign-ups, click here
START DATE: Sunday, November 23, 2003
END DATE: (14 weeks elapsed, excl. holidays) roughly March-April 2004
REGISTRATION DEADLINE: Sunday, November 16, 2003 at 11:59PM sharp
(registration instructions below)
SKILL LEVEL (2 divisions): Competitive
At least 8 teams (last season: 11 teams)
Tipoffs for the NL: 10am/11am/12pm/1pm
NBA-Style Rules (4 quarters, 24-second shot clock, 6 personal fouls, double-bonus on 5th team foul, etc.)
8 Regular Season Games
1 Bye Week can be granted to each team if necessary
4 Weeks of Double-Elimination Playoffs (Single-Elimination for cellar dwellers)
Game stats online! (see our previous leagues from our homepage)
Champions get either t-shirts or trophies (your choice)
COSTS PER TEAM:
$640 for up to 8 players
$720 for 9 players
$750 for 10, 11, or 12 players
FREE AGENTS ARE WELCOME (we are forming free agent teams now at $75 per free agent)!
DUE TO OUR EXPERIENCE WITH TEAMS DROPPING OUT AND ADVERSELY AFFECTING THE REST OF THE TEAMS AND SCHEDULE, NO REFUNDS WILL BE GIVEN. DO NOT SIGN UP IF YOU ARE UNSURE OF YOUR TEAM MAKING IT TO EVERY GAME.
HOW TO REGISTER:
(1) Call Rich Twu at 415.377.7722 or email him at email@example.com and send a team roster or specify that you are a free agent looking for a team to play on. Please include the following information:
- Captain's name
- Captain's phone number
- Captain's email address
- Team name
- Tentative roster (can be changed later)
- Bye week preferences (up to 5, in order of priority, do *not* assume that holidays are byes)
(2) Pay for your spot before the deadline by doing one of the following, (a) or (b):
(a) Click the "DONATE" button below and we will contact you via your PayPal email account for further details such as player and team names. Note for team captains: we do accept payments individually, but players that are not accounted for will not be allowed to play.
NOTE: Dream League is a nonprofit organized under Section 501c(3) of the Internal Revenue Code.
(b) Make checks payable and mail your payment before the deadline to:
1512 19th Street
San Francisco, CA 94107
TEAM JERSEYS: Unique dark/white numbered t-shirts or jerseys on *both* the front and back are required for each team. If your team is lacking in such jerseys, please contact us. Costs range from $1.50 per digit heat-pressed to $22 per jersey to $5 for t-shirts to $2 per t-shirt with ironed-on number.
FORFEIT FEE: Warning after the first forfeit, $50 each subsequent forfeit, to be paid by the team prior to the next scheduled game, otherwise the next game will be automatically forfeited.
Potrero Hill Recreation Center
Intersection of Arkansas and Madera Streets
San Francisco, CA 94107
FOR MORE INFORMATION: firstname.lastname@example.org or 415.377.7722
FREQUENTLY ASKED QUESTIONS
NOTE: This is a long FAQ. To search on a particular topic, we recommend that you simply use your browser's "Find" function.
Our team cannot make it to certain times in the morning games on Sunday. Can we still play in your league?
Better not. Or switch to the afternoon schedule and play in the AL. While we can try to make it possible for you to play on *only* in the morning or *only* in certain specific time slots, by the time playoffs hit, we cannot change the playoff schedule at all because the championship is at stake and other captains will likely take a forfeit to win a championship rather than be nice and accommodate your schedule. So please make sure that you will have at least 5 guys available in every possible time slot for your preferred division.
Can we make scheduling requests? Will there be any byes?
Yes, but keep in mind that we need to be fair to the other teams. For example, we will mix up the schedule so that it is reasonably balanced in terms of the number of 9:30, 10:30, 11:30 and 12:30 tipoffs for your team. If your team is out one particular week, then you can request a bye for that week. Each team can have the benefit of one bye week.
Is there any way to get a discount on the team or player fee?
There are three ways:
(1) Interview for one of our volunteer openings, assuming they are still available. There are two volunteer openings for the other leagues: (a) as league coordinator at one of our other leagues every Sunday morning, or (b) as mentor/tutor on a weekday, just one hour per week, at one of our partner community centers. Mentor/tutors are subject to background checks. Both league coordinators and tutors are also subject to performance reviews. Contact Rich Twu at email@example.com if you are interested in one of these positions and getting a discount on your player fees.
(2) Refer a new team into one of our leagues: either the Sunday Corporate SF league, the Tue/Thu Visitacion Valley League, the Redwood City Asian League, or the Women's League (although the new Women's League is temporarily on hold until further notice). Please note that this is a one-time commission only and ranges from $70 to $80 depending on the league referred into. "New" teams are defined as teams that are not already playing in one of our leagues. "Team" is defined as six or more players not already playing in one of our leagues. The teams who have already expressed interest in entering our league do not count as "new teams", since Dream League has done all the work to get their commitment thus far. So talk to your fellow ballers at the gym, get on the phone for us and you as a player can play for free! Contact Rich Twu at firstname.lastname@example.org for more information.
(3) Check for a corporate nonprofit/grant matching program with your employer. Most large corporations will help you in your social causes by matching any donations you make. Or perhaps you know of a friend or loved one who works at a large corporation, and have *them* make a donation to Dream League on your behalf. Any grants we receive from such programs will entitle you to a discount. Contact us for specifics!
I only have seven players on my team. How much is the team registration fee?
It's still $640 for any number of players on your team up to 8 players. We would not have the funds to pay for the refs and gym without having this minimum per-team fee in place.
Can my players pay you individually instead of the captain bearing the brunt of the entire team fee?
Yes, but we will enforce a strict "no pay, no play" rule. The minimum team fee of $640 *must* have already been paid before any game is played. That means if your team is short on fees because one or two players were delinquent, then your entire team will forfeit its games until the total of $640 is reached. Fair warning: by transferring the responsibility of collecting all player fees to the league, you risk the possibility of certain players forgetting to pay and thus putting your entire team in jeopardy.
How much should each player on my team pay, especially if some guys don't play as many minutes as others?
It's entirely up to you as the captain, but we need to collect $640 for teams of 8 players, $720 for 9, and $750 for 10 thru 12. Typically with 8 players, you can simply split the $640 fee 8 ways: $80 each. But if you have 9 players and your 9th player doesn't play much, maybe you want to charge him $60 and the rest of your 8 guys pays for the remaining $580, which is $82.86 for each of those first 8 players.
Are our registration fees tax deductible?
Please contact Rich Twu at email@example.com on an individual basis to discuss tax ramifications.
Can we pay you at our first game?
No, because then you or your player will show up, forget the money, and just promise to pay next week. Then when we finally demand the payment, teams or players will decide to drop out, which ruins the league for the rest of the committed teams and players. Not a happy situation for the league, since we have to pay for gym and referees all the time. So it's simple: if you can't pay, then don't play. WE HOPE YOU UNDERSTAND WHY WE CANNOT START THE LEAGUE UNTIL ALL TEAMS ARE PAID FOR AT THE MINIMUM $640 LEVEL.
Can I make changes to my roster?
You are allowed to make changes to your roster up until the start of the 4th regular season game. For example, if your team paid a total of $640 for 8 roster slots, then up until before the start of your 4th regular season game, you can play any 8 players -- we don't care. Please note that with the $640 fee paid in this example, no more than 8 players can ever play for you in games 1, 2, and 3 -- unless you pay another $80 for that 9th roster slot. At the start of your 4th regular season game, we will ask for a permanent roster whereby no other players except those on the permanent roster can play in the rest of the season including playoffs.
Are there any exceptions to the permanent roster rule?
Only in extreme, unforeseen circumstances such as season-ending injuries. We take these on a case-by-case basis and any issues that we cannot agree upon between league and team will be decided by democratic vote of the remaining team captains.
What is your double-elimination playoff structure?
As devout basketball worshippers, the Dream League likes to avoid one-and-you're-out Final Four bracketing. So we've implemented a double-elimination Winners and Losers Bracket format, whereby the first team left standing without two losses in the playoffs is the champion. Please check our other leagues for samples of such brackets. Depending on the number of teams in each league, some cellar-dwellers may not make the playoffs or may only get single-elimination status. For example, last season we had 17 AL teams, 12 of which made the playoffs (all 12 received double-elimination status, although this rule will likely change because all of the lower seeds lost anyways). In our corporate league of 7 teams, all 7 were allowed to make the playoffs, but only the top 4 were granted double-elimination status. If we have 17 teams again, 12 will make the playoffs, but only the top 8 will get double-elimination status.
Is there a playoff eligibility rule for players?
Yes, players must play in at least 3 regular season games to qualify for eligibility in the playoffs. This actually helps captains in getting only players who are committed for the entire season. Also, this avoids teams from picking up ringers just for the playoffs.
What exactly are the NBA-style rules?
Please click on our RULES & REGULATIONS link in the left-hand navigation panel of this website.
What do you mean by the "Competitive" level of play?
In most Asian leagues, there are generally three classifications: AA, A+, and A-Major and below. You can think of this order also as Gold, Silver, and Bronze. AA is the highest division in which most of the players have high school varsity experience and at least one post player is over 6'2"; the best player could probably be a starter on at least any D-II college team. A+ is the next-highest division where the best players have had extensive experience playing in Asian leagues and high school experience; some of the players on the team might not have had high school varsity experience. A-Major and below consists of players who primarily have not had high school varsity experience; the best players were starters in high school.
In Dream League, our "National League" (NL) is a blend of AA and A+ players. Our "American League" (AL) is a blend of a few AA, but mostly A+ and A-Major players; predominantly *no* All-Star AA players. Our "Triple-A" (AAA) division is expected to be comprised of a few A+ and mostly A-Major players. Consider the NL as "competitive" or "Top Gun", the AL as "intermediate", and AAA as "recreational".
Sign-up for the AL/AAA on another page or sign-up for the NL here.
Can I play in both the AL and the NL or the AL and AAA?
Yes, but you cannot play in both AAA and the NL, because the Sunday morning timeframes conflict. Also, please note that you will be treated as one AL player and one NL player (or one AAA player and one AL player). In other words, you will need to register and pay the fees in both leagues.
Why are team uniforms with unique numbers on *both* the front and back required?
This is a requirement so that you can get your stats online! You do want your stats online, right?!! Otherwise, it is nearly impossible to keep stats during the game if we can't figure out who shot what, who rebounded what. Actually, we don't necessarily need *uniforms*. All we are asking for is a non-taped, non-hand-written number on the front and back of each player. This can be as cost-effective as a pair of dark and light t-shirts with a unique number on both the front and back that we help iron on for you ($2 each set). Or purchase a Dream League t-shirt for $5. Or contact us for referrals to jersey/uniform vendors (typically only $1.50 per digit for getting numbers heat-pressed, or $22 for new jerseys, or $30 for pro-style uniforms).
Please note that referees can and will give out technical fouls for illegal (or missing) jerseys.
Why is there a forfeit fee?
Because forfeits can ruin a good league. Because all we want to do is play; your opponents as well as the league as well as the referees hate it when there are forfeits. Granted, there are times when quirks or accidents happen and you simply can't get the minimum 4 guys there to start a game. Therefore, we give you a warning the first time it happens. If it happens a second time, you'll need to pay a $50 penalty before the start of your next game, otherwise you'll forfeit that game and accrue another $50 penalty and so forth. Half of the $50 forfeit fee will go to the league and the other half will go to your scheduled opponent that was victimized by the forfeit. If we didn't do it this way, then forfeits would get teams pissed off, which then would unfairly reflect badly on the league.
What if my team is running late due to traffic? How do we avoid a forfeit?
First of all, tipoff time is forfeit time. Barring acts of war or Mother Nature or what have you, all parties involved including your opponents, the referees, and the scorekeepers are subject to the same delays as you are, yet we all still need to be there at tipoff time. So the best thing to do is to budget effectively for getting to the game on time! If you have unreliable teammates, either leave them off your roster or tell them to arrive at some earlier time.
Secondly, if you are late and have at least 4 players available, the game will start at the designated *tipoff* time, period. We will not wait until you have 5 guys to start the game.
If your team is late and does not have at least 4 players available, at the designated tipoff time, we will ask your opponent's team captain whether or not he wants to record the game as a forfeit. Some captains will be stingy and take the forfeit, at which point you will be subject to the forfeit fee rules and the referees are not obligated to officiate the game even if the teams show up after the called forfeit.
Some captains know that what comes around goes around and will be nice and decline the forfeit and wait up until 15 minutes past the tipoff time to start the game. On the other hand, if it's the playoffs, you can be sure that your opponents will want to record the game as a forfeit and advance towards the championship. Beyond 15 minutes past the tipoff, the decision is out of your opponent's hands and a forfeit will be recorded.
Thirdly, please note that if one or both teams are late, then the game time will be pro-rated as such: 3 minutes of game clock time for every 5 minutes of elapsed real time. So if you are running late, please be sure to thank your opponent when you arrive and tell him you owe him one for not forfeiting you and for agreeing to be pro-rated. We are forced to pro-rate late games because of the league's financial commitment to referees and gym facilities.
Score by Quarters
|Touchless - 52|
|Player||FG||3PT||FT||REB||AST||STL||BLK||TO|| F ||PTS|
|Bonoan, Richard||1 / 3 [0.333]||0 / 0 [0.000]||1 / 2 [0.500]||0||0||2||0||4||0||3
|Lam, Alan||2 / 5 [0.400]||0 / 1 [0.000]||3 / 4 [0.750]||2||1||1||0||0||1||7
|Liu, Tay||5 / 10 [0.500]||2 / 6 [0.333]||0 / 1 [0.000]||2||0||0||0||1||0||12
|Newton, Jeff||1 / 5 [0.200]||0 / 0 [0.000]||0 / 0 [0.000]||6||2||2||1||3||2||2
|Soo Hoo, Solomon||5 / 10 [0.500]||1 / 2 [0.500]||3 / 3 [1.000]||5||0||1||0||2||3||14
|Tran, Gary||3 / 16 [0.188]||2 / 13 [0.154]||0 / 0 [0.000]||3||1||1||0||2||1||8
|Voong, Menh||0 / 6 [0.000]||0 / 4 [0.000]||0 / 2 [0.000]||3||3||1||0||0||0||0
|Washington, Bernard||2 / 4 [0.500]||0 / 0 [0.000]||2 / 2 [1.000]||8||0||2||1||1||3||6
| ||19 / 59 [0.322]||5 / 26 [0.192]||9 / 14 [0.643]||29||7||10||2||13||10||52|
|Hi-OcTane - 65|
|Player||FG||3PT||FT||REB||AST||STL||BLK||TO|| F ||PTS|
|Chien, Yih-Wei||5 / 8 [0.625]||1 / 2 [0.500]||0 / 1 [0.000]||11||0||0||0||0||3||11
|Dhat, Rob||5 / 9 [0.556]||1 / 3 [0.333]||5 / 5 [1.000]||5||2||3||0||5||1||16
|Hsu, John||1 / 7 [0.143]||1 / 4 [0.250]||0 / 0 [0.000]||4||2||3||0||0||0||3
|Kim, Sean||2 / 4 [0.500]||0 / 0 [0.000]||2 / 2 [1.000]||5||4||2||3||5||2||6
|Nguyen, Khoi||0 / 3 [0.000]||0 / 0 [0.000]||0 / 0 [0.000]||1||2||2||0||0||4||0
|Nguyen, Viet||3 / 5 [0.600]||1 / 1 [1.000]||0 / 0 [0.000]||3||3||0||0||3||2||7
|Shen, Jim||5 / 7 [0.714]||0 / 0 [0.000]||0 / 0 [0.000]||3||1||0||0||3||1||10
|Suh, Jordan||5 / 10 [0.500]||2 / 6 [0.333]||0 / 2 [0.000]||2||1||0||0||0||0||12
|Yang, Lawrence||0 / 1 [0.000]||0 / 1 [0.000]||0 / 0 [0.000]||1||0||0||0||0||0||0
| ||26 / 54 [0.481]||6 / 17 [0.353]||7 / 10 [0.700]||35||15||10||3||16||13||65|